Introduction · Page 3
What is inside
Start here
- Read this first
- Why now
- Where the bottleneck went
- The manifesto
- Not the only method: the design sprint and the Lightning Decision Jam
Part 1: Before the day
- Recognise the moment
- Get the yes
- Who is in the room
- The sponsor
- The prep timeline
- Recruit your test users
- Tools, worth thirty seconds
- Define the challenge (the most important chapter)
Part 2: The day
- The day, hour by hour
- 9:00 · Doors open
- 9:15 · The brief
- 9:30 · The build
- You own the clock
- When a team argues
- Fun is a working part
- The parallel build
- 15:30 · User testing
- 16:00 · The pitches, with Jenny Lindblad's four elements
- Q&A is the second act
- 16:40 · Judging
- 16:50 · The decision
Part 3: After the day
- The week after
- When it wobbles: troubleshooting
- Run it again
Appendices
A. The handouts: print these for the room B. The templates: copy, paste, send C. Frequently asked questions D. Sources and further reading E. The licence, and an invite