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After the day · Page 59

Part 3: After the day

AFTER THE DAY

The day works. The week after is where it dies, if you let it.

Five teams pitch, a winner gets picked, everyone feels good, and then nothing happens on Monday. Part 3 is the antibody: three moves that keep the decision alive, a troubleshooting guide for the days when the room does not cooperate, and what it takes to turn one good day into a habit the company keeps.

Ship something on Monday. That is the point.